MUDs in Perl
abigail at abigail.be
Mon Apr 28 12:15:17 BST 2008
On Mon, Apr 28, 2008 at 11:48:45AM +0100, Greg McCarroll wrote:
> On Mon, Apr 28, 2008 at 11:31:26AM +0200, Abigail wrote:
> > On Mon, Apr 28, 2008 at 03:05:10AM +0100, Kake L Pugh wrote:
> > > Dear lazyweb,
> > >
> > > If you wanted to write a MUD (i.e. the rooms, NPCs, etc) in Perl, what
> > > driver would you use?
> > I'm not aware of any (free) MUD drivers that use Perl. A dozen years ago or
> > so, someone released a mud written in Perl, but asked a fee.
> > > The main reason I'm asking about Perl is that I speak it. If this
> > > would be the ideal opportunity for me to learn another language then
> > > I'd be interested in that too. I already speak LPC but am not aware
> > > of anything like CPAN for it. The two main things I'm interested in
> > > are code re-use and automated testing.
> > Would writing a driver based on POE be that hard?
> not at all, trivial in fact - assuming you trusted your wizards. the
Ah, you're thinking of a MUD where anyone (well, anyone who has slain
$N monsters and solved $Q quests) can add to the mud.
If I would ever realize my plans to write a mudlib, there would be no
such thing as Joe R. Mudplayer adding to the library.
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